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18 行
539 B

using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
interface IMayRequireVertexColor
{
bool RequiresVertexColor(ShaderStageCapability stageCapability = ShaderStageCapability.All);
}
public static class MayRequireVertexColorExtensions
{
public static bool RequiresVertexColor(this ISlot slot)
{
var mayRequireVertexColor = slot as IMayRequireVertexColor;
return mayRequireVertexColor != null && mayRequireVertexColor.RequiresVertexColor();
}
}
}