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18 行
590 B

using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
public interface IMayRequireBitangent
{
NeededCoordinateSpace RequiresBitangent(ShaderStageCapability stageCapability = ShaderStageCapability.All);
}
public static class MayRequireBitangentExtensions
{
public static NeededCoordinateSpace RequiresBitangent(this ISlot slot)
{
var mayRequireBitangent = slot as IMayRequireBitangent;
return mayRequireBitangent != null ? mayRequireBitangent.RequiresBitangent() : NeededCoordinateSpace.None;
}
}
}