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32 行
1.1 KiB

using System;
using UnityEditor.Graphing;
using UnityEngine;
using UnityEditor.ShaderGraph.Drawing.Slots;
using UnityEngine.Experimental.UIElements;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public class VertexColorMaterialSlot : Vector4MaterialSlot, IMayRequireScreenPosition
{
public VertexColorMaterialSlot(int slotId, string displayName, string shaderOutputName,
ShaderStageCapability stageCapability = ShaderStageCapability.All, bool hidden = false)
: base(slotId, displayName, shaderOutputName, SlotType.Input, Vector3.zero, stageCapability, hidden: hidden)
{}
public override VisualElement InstantiateControl()
{
return new LabelSlotControlView("Vertex Color");
}
public override string GetDefaultValue(GenerationMode generationMode)
{
return string.Format("IN.{0}", ShaderGeneratorNames.VertexColor);
}
public bool RequiresScreenPosition(ShaderStageCapability stageCapability)
{
return !isConnected;
}
}
}