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vlad 2750742f Fixed output to sampler2D when that node is being used. 8 年前
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SamplerStateNode.cs Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc. 8 年前
SamplerStateNode.cs.meta Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc. 8 年前
TextureAssetNode.cs Fixed output to sampler2D when that node is being used. 8 年前
TextureAssetNode.cs.meta Texture Asset node and sampler2D input/output type 8 年前
TextureSamplerNode.cs Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc. 8 年前
TextureSamplerNode.cs.meta Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc. 8 年前
UVTriPlanar.cs Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc. 8 年前
UVTriPlanar.cs.meta Texture Asset node and sampler2D input/output type 8 年前