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51 行
1.8 KiB
51 行
1.8 KiB
//
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// Klak - Utilities for creative coding with Unity
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//
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// Copyright (C) 2016 Keijiro Takahashi
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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using UnityEngine;
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namespace Klak.VectorMathExtension
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{
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/// Extension methods for Vector4
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static class Vector4Extension
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{
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public static Quaternion ToQuaternion(this Vector4 v)
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{
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return new Quaternion(v.x, v.y, v.z, v.w);
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}
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public static Quaternion ToNormalizedQuaternion(this Vector4 v)
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{
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v = Vector4.Normalize(v);
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return new Quaternion(v.x, v.y, v.z, v.w);
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}
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}
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/// Extension methods for Quaternion
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static class QuaternionExtension
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{
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public static Vector4 ToVector4(this Quaternion q)
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{
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return new Vector4(q.x, q.y, q.z, q.w);
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}
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}
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}
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