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208 行
7.9 KiB
208 行
7.9 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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using UnityEngine.Graphing;
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namespace UnityEngine.MaterialGraph
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{
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[Title("Channels/Component Split")]
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public class ComponentSplitNode : PropertyNode, IGeneratesBodyCode
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{
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protected const string kInputSlotName = "Input";
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protected const string kOutputSlotRName = "R";
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protected const string kOutputSlotGName = "G";
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protected const string kOutputSlotBName = "B";
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protected const string kOutputSlotAName = "A";
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protected const string kOutputSlotRGBASlotName = "Output";
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public const int InputSlotId = 0;
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public const int OutputSlotRId = 1;
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public const int OutputSlotGId = 2;
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public const int OutputSlotBId = 3;
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public const int OutputSlotAId = 4;
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public const int OutputSlotRGBAId = 5;
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public ComponentSplitNode()
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{
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name = "ComponentSplit";
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UpdateNodeAfterDeserialization();
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}
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public sealed override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new MaterialSlot(InputSlotId, kInputSlotName, kInputSlotName, SlotType.Input, SlotValueType.Vector4, Vector4.zero));
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AddSlot(new MaterialSlot(OutputSlotRId, kOutputSlotRName, kOutputSlotRName, SlotType.Output, SlotValueType.Vector1, Vector4.zero));
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AddSlot(new MaterialSlot(OutputSlotGId, kOutputSlotGName, kOutputSlotGName, SlotType.Output, SlotValueType.Vector1, Vector4.zero));
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AddSlot(new MaterialSlot(OutputSlotBId, kOutputSlotBName, kOutputSlotBName, SlotType.Output, SlotValueType.Vector1, Vector4.zero));
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AddSlot(new MaterialSlot(OutputSlotAId, kOutputSlotAName, kOutputSlotAName, SlotType.Output, SlotValueType.Vector1, Vector4.zero));
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AddSlot(new MaterialSlot(OutputSlotRGBAId, kOutputSlotRGBASlotName, kOutputSlotRGBASlotName, SlotType.Output, SlotValueType.Vector4, Vector4.zero));
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RemoveSlotsNameNotMatching(validSlots);
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}
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protected int[] validSlots
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{
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get { return new[] { InputSlotId, OutputSlotRId, OutputSlotGId, OutputSlotBId, OutputSlotAId, OutputSlotRGBAId }; }
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}
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[SerializeField]
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private Vector4 m_Value;
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public Vector4 value
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{
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get { return m_Value; }
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set
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{
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if (m_Value == value)
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return;
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m_Value = value;
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if (onModified != null)
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onModified(this, ModificationScope.Node);
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}
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}
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public override PropertyType propertyType { get { return PropertyType.Vector4; } }
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public override void GeneratePropertyBlock(PropertyGenerator visitor, GenerationMode generationMode)
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{
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if (exposedState == ExposedState.Exposed)
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visitor.AddShaderProperty(new VectorPropertyChunk(propertyName, description, m_Value, PropertyChunk.HideState.Visible));
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}
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public override void GeneratePropertyUsages(ShaderGenerator visitor, GenerationMode generationMode)
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{
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if (exposedState == ExposedState.Exposed || generationMode.IsPreview())
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visitor.AddShaderChunk(precision + "4 " + propertyName + ";", true);
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}
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public void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode)
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{
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//if (exposedState == ExposedState.Exposed || generationMode.IsPreview())
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// return;
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var inputValue = GetSlotValue(InputSlotId, generationMode);
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visitor.AddShaderChunk(precision + "4 " + propertyName + " = " + inputValue + ";", false);
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//visitor.AddShaderChunk(precision + "4 " + propertyName + " = " + precision + "4 (" + m_Value.x + ", " + m_Value.y + ", " + m_Value.z + ", " + m_Value.w + ");", true);
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}
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protected virtual MaterialSlot GetInputSlot()
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{
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return new MaterialSlot(InputSlotId, GetInputSlotName(), kInputSlotName, SlotType.Input, SlotValueType.Dynamic, Vector4.zero);
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}
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protected virtual string GetInputSlotName() { return "Input"; }
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public override PreviewProperty GetPreviewProperty()
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{
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return new PreviewProperty
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{
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m_Name = propertyName,
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m_PropType = PropertyType.Vector4,
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m_Vector4 = m_Value
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};
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}
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public override string GetVariableNameForSlot(int slotId)
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{
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string slotOutput;
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switch (slotId)
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{
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case OutputSlotRId:
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slotOutput = ".r";
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break;
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case OutputSlotGId:
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slotOutput = ".g";
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break;
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case OutputSlotBId:
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slotOutput = ".b";
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break;
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case OutputSlotAId:
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slotOutput = ".a";
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break;
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default:
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slotOutput = "";
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break;
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}
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return propertyName + slotOutput;
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//return GetVariableNameForNode() + slotOutput;
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}
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public override void CollectPreviewMaterialProperties(List<PreviewProperty> properties)
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{
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properties.Add(GetPreviewProperty());
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}
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/* TEXTURE
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// Node generations
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public virtual void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode)
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{
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var uvSlot = FindInputSlot<MaterialSlot>(UvSlotId);
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if (uvSlot == null)
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return;
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var uvName = string.Format("{0}.xy", UVChannel.uv0.GetUVName());
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var edges = owner.GetEdges(uvSlot.slotReference).ToList();
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if (edges.Count > 0)
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{
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var edge = edges[0];
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var fromNode = owner.GetNodeFromGuid<AbstractMaterialNode>(edge.outputSlot.nodeGuid);
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uvName = ShaderGenerator.AdaptNodeOutput(fromNode, edge.outputSlot.slotId, ConcreteSlotValueType.Vector2, true);
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}
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string body = "tex2D (" + propertyName + ", " + uvName + ")";
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if (m_TextureType == TextureType.Bump)
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body = precision + "4(UnpackNormal(" + body + "), 0)";
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visitor.AddShaderChunk(precision + "4 " + GetVariableNameForNode() + " = " + body + ";", true);
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}
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// Properties
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public override void GeneratePropertyBlock(PropertyGenerator visitor, GenerationMode generationMode)
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{
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visitor.AddShaderProperty(
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new TexturePropertyChunk(
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propertyName,
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description,
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defaultTexture, m_TextureType,
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PropertyChunk.HideState.Visible,
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exposedState == ExposedState.Exposed ?
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TexturePropertyChunk.ModifiableState.Modifiable
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: TexturePropertyChunk.ModifiableState.NonModifiable));
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}
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public override void GeneratePropertyUsages(ShaderGenerator visitor, GenerationMode generationMode)
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{
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visitor.AddShaderChunk("sampler2D " + propertyName + ";", true);
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}
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public override PreviewProperty GetPreviewProperty()
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{
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return new PreviewProperty
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{
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m_Name = propertyName,
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m_PropType = PropertyType.Texture2D,
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m_Texture = defaultTexture
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};
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}
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public override PropertyType propertyType { get { return PropertyType.Texture2D; } }
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public bool RequiresMeshUV(UVChannel channel)
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{
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if (channel != UVChannel.uv0)
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{
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return false;
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}
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var uvSlot = FindInputSlot<MaterialSlot>(UvSlotId);
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if (uvSlot == null)
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return true;
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var edges = owner.GetEdges(uvSlot.slotReference).ToList();
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return edges.Count == 0;
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}*/
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}
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}
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