您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
74 行
2.1 KiB
74 行
2.1 KiB
Shader "Debug/ReflectionProbePreview"
|
|
{
|
|
Properties
|
|
{
|
|
_Cubemap("_Cubemap", Cube) = "white" {}
|
|
_CameraWorldPosition("_CameraWorldPosition", Vector) = (1,1,1,1)
|
|
_MipLevel("_MipLevel", Range(0.0,7.0)) = 0.0
|
|
_Exposure("_Exposure", Range(-10.0,10.0)) = 0.0
|
|
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
Tags{ "RenderPipeline" = "HDRenderPipeline" "RenderType" = "Opaque" "Queue" = "Transparent" }
|
|
ZWrite On
|
|
Cull Back
|
|
|
|
Pass
|
|
{
|
|
Name "ForwardUnlit"
|
|
Tags{ "LightMode" = "Forward" }
|
|
|
|
HLSLPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
#include "CoreRP/ShaderLibrary/Common.hlsl"
|
|
#include "HDRP/ShaderVariables.hlsl"
|
|
|
|
struct appdata
|
|
{
|
|
float4 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 normalWS : NORMAL;
|
|
float3 positionWS : TEXCOORD0;
|
|
};
|
|
|
|
TEXTURECUBE(_Cubemap);
|
|
SAMPLER(sampler_Cubemap);
|
|
|
|
float3 _CameraWorldPosition;
|
|
float _MipLevel;
|
|
float _Exposure;
|
|
|
|
v2f vert(appdata v)
|
|
{
|
|
v2f o;
|
|
// Transform local to world before custom vertex code
|
|
o.positionWS = TransformObjectToWorld(v.positionOS.xyz);
|
|
o.positionCS = TransformWorldToHClip(o.positionWS);
|
|
o.normalWS = TransformObjectToWorldNormal(v.normalOS);
|
|
|
|
return o;
|
|
}
|
|
|
|
float4 frag(v2f i) : SV_Target
|
|
{
|
|
//float3 view = normalize(i.worldpos - _CameraWorldPosition);
|
|
float3 V = normalize(i.positionWS - GetPrimaryCameraPosition());
|
|
float3 R = reflect(V, i.normalWS);
|
|
float4 color = SAMPLE_TEXTURECUBE_LOD(_Cubemap, sampler_Cubemap, R, _MipLevel).rgba;
|
|
color = color * exp2(_Exposure);
|
|
|
|
return float4(color);
|
|
}
|
|
ENDHLSL
|
|
}
|
|
}
|
|
}
|