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42 行
596 B

namespace UnityEngine.MaterialGraph
{
public enum BlendModesEnum
{
Burn,
Darken,
Difference,
Dodge,
Divide,
Exclusion,
HardLight,
HardMix,
Lighten,
LinearBurn,
LinearDodge,
LinearLight_AddSub,
Multiply,
Negation,
Overlay,
PinLight,
Screen,
SoftLight,
Substract,
VividLight
/* Old Order
Multiply
Screen
Darken
Lighten
Difference
Negation
Exclusion
Overlay
HardLight
SoftLight
Dodge (ColorDodge)
Burn (ColorBurn)
*/
}
}