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44 行
1.3 KiB
44 行
1.3 KiB
namespace UnityEngine.Experimental.Rendering.LightweightPipeline
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{
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public enum ShaderPathID
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{
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STANDARD_PBS = 0,
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STANDARD_SIMPLE_LIGHTING,
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STANDARD_UNLIT,
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STANDARD_TERRAIN,
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STANDARD_PARTICLES_LIT,
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STANDARD_PARTICLES_UNLIT,
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HIDDEN_BLIT,
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HIDDEN_DEPTH_COPY,
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SHADER_PATH_COUNT
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}
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public static class LightweightShaderUtils
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{
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private static readonly string[] m_ShaderPaths =
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{
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"LightweightPipeline/Standard (Physically Based)",
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"LightweightPipeline/Standard (Simple Lighting)",
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"LightweightPipeline/Standard Unlit",
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"LightweightPipeline/Terrain/Standard Terrain",
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"LightweightPipeline/Particles/Standard",
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"LightweightPipeline/Particles/Standard Unlit",
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"Hidden/LightweightPipeline/Blit",
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"Hidden/LightweightPipeline/CopyDepth"
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};
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public static string GetShaderPath(ShaderPathID id)
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{
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int index = (int)id;
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if (index < 0 && index >= (int)ShaderPathID.SHADER_PATH_COUNT)
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{
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Debug.LogError("Trying to access lightweight shader path out of bounds");
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return "";
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}
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return m_ShaderPaths[index];
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}
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}
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}
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