您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
58 行
1.4 KiB
58 行
1.4 KiB
namespace UnityEngine.Experimental.Rendering.HDPipeline
|
|
{
|
|
public enum CustomSamplerId
|
|
{
|
|
PushGlobalParameters,
|
|
CopySetDepthBuffer,
|
|
CopyDepthStencilbuffer,
|
|
CopyStencilBuffer,
|
|
Forward,
|
|
RenderSSAO,
|
|
RenderShadows,
|
|
RenderDeferredDirectionalShadow,
|
|
BuildLightList,
|
|
BlitToFinalRT,
|
|
Distortion,
|
|
ApplyDistortion,
|
|
DepthPrepass,
|
|
GBuffer,
|
|
DisplayDebugViewMaterial,
|
|
DebugViewMaterialGBuffer,
|
|
BlitDebugViewMaterialDebug,
|
|
SubsurfaceScattering,
|
|
ForwardPassName,
|
|
ForwardTransparentDepthPrepass,
|
|
RenderForwardError,
|
|
Velocity,
|
|
GaussianPyramidColor,
|
|
PyramidDepth,
|
|
PostProcessing,
|
|
RenderDebug,
|
|
InitAndClearBuffer,
|
|
InitGBuffersAndClearDepthStencil,
|
|
ClearSSSDiffuseTarget,
|
|
ClearSSSFilteringTarget,
|
|
ClearStencilTexture,
|
|
ClearHTile,
|
|
ClearHDRTarget,
|
|
ClearGBuffer,
|
|
HDRenderPipelineRender,
|
|
CullResultsCull,
|
|
|
|
// Profile sampler for tile pass
|
|
TPPrepareLightsForGPU,
|
|
TPPushGlobalParameters,
|
|
TPTiledLightingDebug,
|
|
TPDeferredDirectionalShadow,
|
|
TPTileSettingsEnableTileAndCluster,
|
|
TPForwardPass,
|
|
TPForwardTiledClusterpass,
|
|
TPDisplayShadows,
|
|
TPRenderDeferredLighting,
|
|
|
|
// Misc
|
|
VolumeUpdate,
|
|
|
|
Max
|
|
}
|
|
}
|