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42 行
2.0 KiB
42 行
2.0 KiB
using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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namespace UnityEditor.Experimental.Rendering
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{
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[VolumeParameterDrawer(typeof(RangeParameter))]
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sealed class RangeParameterDrawer : VolumeParameterDrawer
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{
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public override bool OnGUI(SerializedDataParameter parameter, GUIContent title)
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{
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var value = parameter.value;
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if (value.propertyType != SerializedPropertyType.Vector2)
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return false;
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var o = parameter.GetObjectRef<RangeParameter>();
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var v = value.vector2Value;
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// The layout system breaks alignement when mixing inspector fields with custom layouted
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// fields as soon as a scrollbar is needed in the inspector, so we'll do the layout
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// manually instead
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const int kFloatFieldWidth = 50;
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const int kSeparatorWidth = 5;
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float indentOffset = EditorGUI.indentLevel * 15f;
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var lineRect = GUILayoutUtility.GetRect(1, EditorGUIUtility.singleLineHeight);
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lineRect.xMin += 4f;
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lineRect.y += 2f;
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var labelRect = new Rect(lineRect.x, lineRect.y, EditorGUIUtility.labelWidth - indentOffset, lineRect.height);
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var floatFieldLeft = new Rect(labelRect.xMax, lineRect.y, kFloatFieldWidth + indentOffset, lineRect.height);
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var sliderRect = new Rect(floatFieldLeft.xMax + kSeparatorWidth - indentOffset, lineRect.y, lineRect.width - labelRect.width - kFloatFieldWidth * 2 - kSeparatorWidth * 2, lineRect.height);
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var floatFieldRight = new Rect(sliderRect.xMax + kSeparatorWidth - indentOffset, lineRect.y, kFloatFieldWidth + indentOffset, lineRect.height);
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EditorGUI.PrefixLabel(labelRect, title);
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v.x = EditorGUI.FloatField(floatFieldLeft, v.x);
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EditorGUI.MinMaxSlider(sliderRect, ref v.x, ref v.y, o.min, o.max);
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v.y = EditorGUI.FloatField(floatFieldRight, v.y);
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value.vector2Value = v;
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return true;
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}
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}
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}
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