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53 行
2.3 KiB

using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEditor.Experimental.Rendering.LightweightPipeline
{
public static class LightweightShaderHelper
{
public static void SetMaterialBlendMode(Material material)
{
UpgradeBlendMode mode = (UpgradeBlendMode) material.GetFloat("_Mode");
switch (mode)
{
case UpgradeBlendMode.Opaque:
material.SetOverrideTag("RenderType", "");
material.SetInt("_SrcBlend", (int) UnityEngine.Rendering.BlendMode.One);
material.SetInt("_DstBlend", (int) UnityEngine.Rendering.BlendMode.Zero);
material.SetInt("_ZWrite", 1);
SetKeyword(material, "_ALPHATEST_ON", false);
SetKeyword(material, "_ALPHABLEND_ON", false);
material.renderQueue = -1;
break;
case UpgradeBlendMode.Cutout:
material.SetOverrideTag("RenderType", "Transparent");
material.SetInt("_SrcBlend", (int) UnityEngine.Rendering.BlendMode.One);
material.SetInt("_DstBlend", (int) UnityEngine.Rendering.BlendMode.Zero);
material.SetInt("_ZWrite", 1);
SetKeyword(material, "_ALPHATEST_ON", true);
SetKeyword(material, "_ALPHABLEND_ON", false);
material.renderQueue = (int) RenderQueue.AlphaTest;
break;
case UpgradeBlendMode.Alpha:
material.SetOverrideTag("RenderType", "Transparent");
material.SetInt("_SrcBlend", (int) UnityEngine.Rendering.BlendMode.SrcAlpha);
material.SetInt("_DstBlend", (int) UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
material.SetInt("_ZWrite", 0);
SetKeyword(material, "_ALPHATEST_ON", false);
SetKeyword(material, "_ALPHABLEND_ON", true);
material.renderQueue = (int) RenderQueue.Transparent;
break;
}
}
public static void SetKeyword(Material material, string keyword, bool enable)
{
if (enable)
material.EnableKeyword(keyword);
else
material.DisableKeyword(keyword);
}
}
}