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147 行
6.1 KiB
147 行
6.1 KiB
using UnityEngine;
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using UnityEngine.Experimental.Rendering.LightweightPipeline;
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namespace UnityEditor.Experimental.Rendering.LightweightPipeline
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{
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public static class SupportedUpgradeParams
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{
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static public UpgradeParams diffuseOpaque = new UpgradeParams()
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{
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blendMode = UpgradeBlendMode.Opaque,
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specularSource = SpecularSource.NoSpecular,
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glosinessSource = GlossinessSource.BaseAlpha,
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};
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static public UpgradeParams specularOpaque = new UpgradeParams()
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{
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blendMode = UpgradeBlendMode.Opaque,
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specularSource = SpecularSource.SpecularTextureAndColor,
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glosinessSource = GlossinessSource.BaseAlpha,
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};
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static public UpgradeParams diffuseAlpha = new UpgradeParams()
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{
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blendMode = UpgradeBlendMode.Alpha,
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specularSource = SpecularSource.NoSpecular,
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glosinessSource = GlossinessSource.SpecularAlpha,
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};
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static public UpgradeParams specularAlpha = new UpgradeParams()
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{
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blendMode = UpgradeBlendMode.Alpha,
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specularSource = SpecularSource.SpecularTextureAndColor,
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glosinessSource = GlossinessSource.SpecularAlpha,
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};
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static public UpgradeParams diffuseAlphaCutout = new UpgradeParams()
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{
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blendMode = UpgradeBlendMode.Cutout,
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specularSource = SpecularSource.NoSpecular,
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glosinessSource = GlossinessSource.SpecularAlpha,
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};
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static public UpgradeParams specularAlphaCutout = new UpgradeParams()
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{
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blendMode = UpgradeBlendMode.Cutout,
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specularSource = SpecularSource.SpecularTextureAndColor,
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glosinessSource = GlossinessSource.SpecularAlpha,
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};
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static public UpgradeParams diffuseCubemap = new UpgradeParams()
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{
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blendMode = UpgradeBlendMode.Opaque,
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specularSource = SpecularSource.NoSpecular,
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glosinessSource = GlossinessSource.BaseAlpha,
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};
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static public UpgradeParams specularCubemap = new UpgradeParams()
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{
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blendMode = UpgradeBlendMode.Opaque,
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specularSource = SpecularSource.SpecularTextureAndColor,
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glosinessSource = GlossinessSource.BaseAlpha,
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};
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static public UpgradeParams diffuseCubemapAlpha = new UpgradeParams()
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{
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blendMode = UpgradeBlendMode.Alpha,
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specularSource = SpecularSource.NoSpecular,
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glosinessSource = GlossinessSource.BaseAlpha,
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};
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static public UpgradeParams specularCubemapAlpha = new UpgradeParams()
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{
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blendMode = UpgradeBlendMode.Alpha,
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specularSource = SpecularSource.SpecularTextureAndColor,
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glosinessSource = GlossinessSource.BaseAlpha,
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};
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}
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public class LegacyBlinnPhongUpgrader : MaterialUpgrader
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{
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public LegacyBlinnPhongUpgrader(string oldShaderName, UpgradeParams upgradeParams)
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{
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RenameShader(oldShaderName, LightweightPipelineAsset.m_SimpleLightShaderPath, UpdateMaterialKeywords);
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SetFloat("_Mode", (float)upgradeParams.blendMode);
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SetFloat("_SpecSource", (float)upgradeParams.specularSource);
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SetFloat("_GlossinessSource", (float)upgradeParams.glosinessSource);
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if (oldShaderName.Contains("Legacy Shaders/Self-Illumin"))
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{
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RenameTexture("_MainTex", "_EmissionMap");
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RemoveTexture("_MainTex");
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SetColor("_EmissionColor", Color.white);
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}
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}
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public static void UpdateMaterialKeywords(Material material)
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{
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material.shaderKeywords = null;
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LightweightShaderHelper.SetMaterialBlendMode(material);
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UpdateMaterialSpecularSource(material);
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LightweightShaderHelper.SetKeyword(material, "_NORMALMAP", material.GetTexture("_BumpMap"));
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// A material's GI flag internally keeps track of whether emission is enabled at all, it's enabled but has no effect
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// or is enabled and may be modified at runtime. This state depends on the values of the current flag and emissive color.
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// The fixup routine makes sure that the material is in the correct state if/when changes are made to the mode or color.
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MaterialEditor.FixupEmissiveFlag(material);
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bool shouldEmissionBeEnabled = (material.globalIlluminationFlags & MaterialGlobalIlluminationFlags.EmissiveIsBlack) == 0;
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LightweightShaderHelper.SetKeyword(material, "_EMISSION", shouldEmissionBeEnabled);
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}
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private static void UpdateMaterialSpecularSource(Material material)
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{
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SpecularSource specSource = (SpecularSource)material.GetFloat("_SpecSource");
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if (specSource == SpecularSource.NoSpecular)
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{
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LightweightShaderHelper.SetKeyword(material, "_SPECGLOSSMAP", false);
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LightweightShaderHelper.SetKeyword(material, "_SPECULAR_COLOR", false);
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LightweightShaderHelper.SetKeyword(material, "_GLOSSINESS_FROM_BASE_ALPHA", false);
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}
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else
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{
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GlossinessSource glossSource = (GlossinessSource)material.GetFloat("_GlossinessSource");
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bool hasGlossMap = material.GetTexture("_SpecGlossMap");
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LightweightShaderHelper.SetKeyword(material, "_SPECGLOSSMAP", hasGlossMap);
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LightweightShaderHelper.SetKeyword(material, "_SPECULAR_COLOR", !hasGlossMap);
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LightweightShaderHelper.SetKeyword(material, "_GLOSSINESS_FROM_BASE_ALPHA", glossSource == GlossinessSource.BaseAlpha);
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}
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}
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}
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public class StandardUpgrader : MaterialUpgrader
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{
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public StandardUpgrader(string oldShaderName)
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{
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RenameShader(oldShaderName, LightweightPipelineAsset.m_PBSShaderPath);
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}
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}
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public class TerrainUpgrader : MaterialUpgrader
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{
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public TerrainUpgrader(string oldShaderName)
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{
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RenameShader(oldShaderName, LightweightPipelineAsset.m_PBSShaderPath);
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SetFloat("_Shininess", 1.0f);
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}
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}
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}
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