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vlad 5f08fc4e Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc. 8 年前
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Editor Gradient node 8 年前
ColorBalanceNode.cs color balance location to Art/Adjustment 8 年前
ColorBalanceNode.cs.meta Color balance 8 年前
Editor.meta Gradient node 8 年前
GradientNode.cs Gradient node bug-fix and RGBA 8 年前
GradientNode.cs.meta Gradient node 8 年前
RandomRangeNode.cs Random range 8 年前
RandomRangeNode.cs.meta Random range 8 年前
ScatterNode.cs Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc. 8 年前
ScatterNode.cs.meta Scatter node (not ready for use) 8 年前