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42 行
1.8 KiB
42 行
1.8 KiB
using UnityEngine.Rendering;
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namespace UnityEngine.Experimental.Rendering.LightweightPipeline
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{
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public class RenderTransparentForwardPass : LightweightForwardPass
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{
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const string k_RenderTransparentsTag = "Render Transparents";
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private FilterRenderersSettings transparentFilterSettings { get; set; }
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public RenderTransparentForwardPass()
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{
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transparentFilterSettings = new FilterRenderersSettings(true)
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{
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renderQueueRange = RenderQueueRange.transparent,
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};
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}
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public override void Execute(ScriptableRenderer renderer, ref ScriptableRenderContext context,
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ref CullResults cullResults,
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ref RenderingData renderingData)
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{
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CommandBuffer cmd = CommandBufferPool.Get(k_RenderTransparentsTag);
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using (new ProfilingSample(cmd, k_RenderTransparentsTag))
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{
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SetRenderTarget(cmd, RenderBufferLoadAction.Load, RenderBufferStoreAction.Store, clearFlag, CoreUtils.ConvertSRGBToActiveColorSpace(clearColor));
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context.ExecuteCommandBuffer(cmd);
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cmd.Clear();
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Camera camera = renderingData.cameraData.camera;
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var drawSettings = CreateDrawRendererSettings(camera, SortFlags.CommonTransparent, rendererConfiguration, dynamicBatching);
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context.DrawRenderers(cullResults.visibleRenderers, ref drawSettings, transparentFilterSettings);
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// Render objects that did not match any shader pass with error shader
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RenderObjectsWithError(renderer, ref context, ref cullResults, camera, transparentFilterSettings, SortFlags.None);
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}
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context.ExecuteCommandBuffer(cmd);
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CommandBufferPool.Release(cmd);
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}
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}
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}
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