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14 行
497 B
14 行
497 B
namespace UnityEngine.Experimental.Rendering.LightweightPipeline
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{
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public class EndXRRenderingPass : ScriptableRenderPass
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{
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public override void Execute(ScriptableRenderer renderer, ref ScriptableRenderContext context,
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ref CullResults cullResults,
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ref RenderingData renderingData)
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{
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Camera camera = renderingData.cameraData.camera;
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context.StopMultiEye(camera);
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context.StereoEndRender(camera);
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}
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}
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}
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