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90 行
2.3 KiB
90 行
2.3 KiB
using UnityEngine.Profiling;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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public enum CustomSamplerId
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{
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PushGlobalParameters,
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CopySetDepthBuffer,
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CopyDepthStencilbuffer,
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HTileForSSS,
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Forward,
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RenderSSAO,
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RenderShadows,
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ScreenSpaceShadows,
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BuildLightList,
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BlitToFinalRT,
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Distortion,
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ApplyDistortion,
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DepthPrepass,
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TransparentDepthPrepass,
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GBuffer,
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DBufferRender,
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DBufferPrepareDrawData,
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DBufferNormal,
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DisplayDebugDecalsAtlas,
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DisplayDebugViewMaterial,
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DebugViewMaterialGBuffer,
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BlitDebugViewMaterialDebug,
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SubsurfaceScattering,
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ForwardPassName,
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ForwardTransparentDepthPrepass,
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RenderForwardError,
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TransparentDepthPostpass,
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ObjectsVelocity,
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CameraVelocity,
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ColorPyramid,
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DepthPyramid,
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PostProcessing,
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RenderDebug,
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ClearBuffers,
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ClearDepthStencil,
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ClearSSSDiffuseTarget,
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ClearSSSFilteringTarget,
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ClearAndCopyStencilTexture,
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ClearHTile,
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ClearHDRTarget,
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ClearGBuffer,
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HDRenderPipelineRender,
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CullResultsCull,
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CopyDepthForSceneView,
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// Profile sampler for tile pass
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TPPrepareLightsForGPU,
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TPPushGlobalParameters,
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TPTiledLightingDebug,
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TPScreenSpaceShadows,
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TPTileSettingsEnableTileAndCluster,
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TPForwardPass,
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TPForwardTiledClusterpass,
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TPDisplayShadows,
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TPRenderDeferredLighting,
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// Misc
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VolumeUpdate,
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Max
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}
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public static class HDCustomSamplerExtension
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{
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static CustomSampler[] s_Samplers;
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public static CustomSampler GetSampler(this CustomSamplerId samplerId)
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{
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// Lazy init
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if (s_Samplers == null)
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{
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s_Samplers = new CustomSampler[(int)CustomSamplerId.Max];
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for (int i = 0; i < (int)CustomSamplerId.Max; i++)
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{
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var id = (CustomSamplerId)i;
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s_Samplers[i] = CustomSampler.Create("C#_" + id);
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}
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}
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return s_Samplers[(int)samplerId];
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}
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}
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}
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