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29 行
1.2 KiB
29 行
1.2 KiB
using UnityEngine.Experimental.Rendering;
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namespace UnityEditor.Experimental.Rendering.HDPipeline
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{
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class SerializedShadowInitParameters
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{
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public SerializedProperty root;
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public SerializedProperty shadowAtlasWidth;
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public SerializedProperty shadowAtlasHeight;
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public SerializedProperty shadowMap16Bit;
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public SerializedProperty maxPointLightShadows;
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public SerializedProperty maxSpotLightShadows;
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public SerializedProperty maxDirectionalLightShadows;
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public SerializedShadowInitParameters(SerializedProperty root)
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{
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this.root = root;
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shadowAtlasWidth = root.Find((ShadowInitParameters s) => s.shadowAtlasWidth);
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shadowAtlasHeight = root.Find((ShadowInitParameters s) => s.shadowAtlasHeight);
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shadowMap16Bit = root.Find((ShadowInitParameters s) => s.shadowMap16Bit);
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maxPointLightShadows = root.Find((ShadowInitParameters s) => s.maxPointLightShadows);
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maxSpotLightShadows = root.Find((ShadowInitParameters s) => s.maxSpotLightShadows);
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maxDirectionalLightShadows = root.Find((ShadowInitParameters s) => s.maxDirectionalLightShadows);
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}
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}
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}
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