您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

33 行
1.3 KiB

namespace UnityEditor.Experimental.Rendering.HDPipeline
{
using _ = CoreEditorUtils;
using CED = CoreEditorDrawer<GlobalDecalSettingsUI, SerializedGlobalDecalSettings>;
class GlobalDecalSettingsUI : BaseUI<SerializedGlobalDecalSettings>
{
static GlobalDecalSettingsUI()
{
Inspector = CED.Group(SectionDecalSettings);
}
public static readonly CED.IDrawer Inspector;
public static readonly CED.IDrawer SectionDecalSettings = CED.Action(Drawer_SectionDecalSettings);
public GlobalDecalSettingsUI()
: base(0)
{
}
static void Drawer_SectionDecalSettings(GlobalDecalSettingsUI s, SerializedGlobalDecalSettings d, Editor o)
{
EditorGUILayout.LabelField(_.GetContent("Decals"), EditorStyles.boldLabel);
++EditorGUI.indentLevel;
EditorGUILayout.PropertyField(d.drawDistance, _.GetContent("Draw Distance"));
EditorGUILayout.PropertyField(d.atlasWidth, _.GetContent("Atlas Width"));
EditorGUILayout.PropertyField(d.atlasHeight, _.GetContent("Atlas Height"));
EditorGUILayout.PropertyField(d.perChannelMask, _.GetContent("Enable Metal and AO properties"));
--EditorGUI.indentLevel;
}
}
}