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38 行
944 B

using System.Linq;
using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
public class SubGraphOutputNode : AbstractSubGraphIONode
{
public SubGraphOutputNode()
{
name = "SubGraphOutputs";
}
public override int AddSlot()
{
var index = GetInputSlots<ISlot>().Count() + 1;
AddSlot(new MaterialSlot(index, "Output " + index, "Output" + index, SlotType.Input, SlotValueType.Vector4, Vector4.zero, true));
return index;
}
public override void UpdateNodeAfterDeserialization()
{
base.UpdateNodeAfterDeserialization();
foreach (var slot in GetInputSlots<MaterialSlot>())
{
slot.showValue = true;
}
}
public override void RemoveSlot()
{
var index = GetInputSlots<ISlot>().Count();
if (index == 0)
return;
RemoveSlot(index);
}
}
}