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26 行
560 B

using System.Linq;
using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
public class MaterialSubGraphAsset : AbstractMaterialGraphAsset
{
[SerializeField]
private SubGraph m_MaterialSubGraph = new SubGraph();
public override IGraph graph
{
get { return m_MaterialSubGraph; }
}
public SubGraph subGraph
{
get { return m_MaterialSubGraph; }
}
public void PostCreate()
{
m_MaterialSubGraph.PostCreate();
}
}
}