您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
45 行
1.2 KiB
45 行
1.2 KiB
using System.ComponentModel;
|
|
using UnityEngine.Graphing;
|
|
|
|
namespace UnityEngine.MaterialGraph
|
|
{
|
|
interface IMayRequireVertexColor
|
|
{
|
|
bool RequiresVertexColor();
|
|
}
|
|
|
|
[Title("Input/Vertex Color Node")]
|
|
public class VertexColorNode : AbstractMaterialNode, IMayRequireVertexColor
|
|
{
|
|
private const int kOutputSlotId = 0;
|
|
private const string kOutputSlotName = "VertexColor";
|
|
|
|
public override bool hasPreview { get { return true; } }
|
|
public override PreviewMode previewMode
|
|
{
|
|
get { return PreviewMode.Preview3D; }
|
|
}
|
|
|
|
public VertexColorNode()
|
|
{
|
|
name = "Vertex Color";
|
|
UpdateNodeAfterDeserialization();
|
|
}
|
|
|
|
public sealed override void UpdateNodeAfterDeserialization()
|
|
{
|
|
AddSlot(new MaterialSlot(kOutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, SlotValueType.Vector4, Vector4.one));
|
|
RemoveSlotsNameNotMatching(new[] { kOutputSlotId });
|
|
}
|
|
|
|
public override string GetVariableNameForSlot(int slotId)
|
|
{
|
|
return ShaderGeneratorNames.VertexColor;
|
|
}
|
|
|
|
public bool RequiresVertexColor()
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|