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45 行
1.2 KiB

using System.ComponentModel;
using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
interface IMayRequireVertexColor
{
bool RequiresVertexColor();
}
[Title("Input/Vertex Color Node")]
public class VertexColorNode : AbstractMaterialNode, IMayRequireVertexColor
{
private const int kOutputSlotId = 0;
private const string kOutputSlotName = "VertexColor";
public override bool hasPreview { get { return true; } }
public override PreviewMode previewMode
{
get { return PreviewMode.Preview3D; }
}
public VertexColorNode()
{
name = "Vertex Color";
UpdateNodeAfterDeserialization();
}
public sealed override void UpdateNodeAfterDeserialization()
{
AddSlot(new MaterialSlot(kOutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, SlotValueType.Vector4, Vector4.one));
RemoveSlotsNameNotMatching(new[] { kOutputSlotId });
}
public override string GetVariableNameForSlot(int slotId)
{
return ShaderGeneratorNames.VertexColor;
}
public bool RequiresVertexColor()
{
return true;
}
}
}