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208 行
7.9 KiB

using System;
using System.Collections.Generic;
using System.Linq;
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
[Title("Channels/Component Split")]
public class ComponentSplitNode : PropertyNode, IGeneratesBodyCode
{
protected const string kInputSlotName = "Input";
protected const string kOutputSlotRName = "R";
protected const string kOutputSlotGName = "G";
protected const string kOutputSlotBName = "B";
protected const string kOutputSlotAName = "A";
protected const string kOutputSlotRGBASlotName = "Output";
public const int InputSlotId = 0;
public const int OutputSlotRId = 1;
public const int OutputSlotGId = 2;
public const int OutputSlotBId = 3;
public const int OutputSlotAId = 4;
public const int OutputSlotRGBAId = 5;
public ComponentSplitNode()
{
name = "ComponentSplit";
UpdateNodeAfterDeserialization();
}
public sealed override void UpdateNodeAfterDeserialization()
{
AddSlot(new MaterialSlot(InputSlotId, kInputSlotName, kInputSlotName, SlotType.Input, SlotValueType.Vector4, Vector4.zero));
AddSlot(new MaterialSlot(OutputSlotRId, kOutputSlotRName, kOutputSlotRName, SlotType.Output, SlotValueType.Vector1, Vector4.zero));
AddSlot(new MaterialSlot(OutputSlotGId, kOutputSlotGName, kOutputSlotGName, SlotType.Output, SlotValueType.Vector1, Vector4.zero));
AddSlot(new MaterialSlot(OutputSlotBId, kOutputSlotBName, kOutputSlotBName, SlotType.Output, SlotValueType.Vector1, Vector4.zero));
AddSlot(new MaterialSlot(OutputSlotAId, kOutputSlotAName, kOutputSlotAName, SlotType.Output, SlotValueType.Vector1, Vector4.zero));
AddSlot(new MaterialSlot(OutputSlotRGBAId, kOutputSlotRGBASlotName, kOutputSlotRGBASlotName, SlotType.Output, SlotValueType.Vector4, Vector4.zero));
RemoveSlotsNameNotMatching(validSlots);
}
protected int[] validSlots
{
get { return new[] { InputSlotId, OutputSlotRId, OutputSlotGId, OutputSlotBId, OutputSlotAId, OutputSlotRGBAId }; }
}
[SerializeField]
private Vector4 m_Value;
public Vector4 value
{
get { return m_Value; }
set
{
if (m_Value == value)
return;
m_Value = value;
if (onModified != null)
onModified(this, ModificationScope.Node);
}
}
public override PropertyType propertyType { get { return PropertyType.Vector4; } }
public override void GeneratePropertyBlock(PropertyGenerator visitor, GenerationMode generationMode)
{
if (exposedState == ExposedState.Exposed)
visitor.AddShaderProperty(new VectorPropertyChunk(propertyName, description, m_Value, PropertyChunk.HideState.Visible));
}
public override void GeneratePropertyUsages(ShaderGenerator visitor, GenerationMode generationMode)
{
if (exposedState == ExposedState.Exposed || generationMode.IsPreview())
visitor.AddShaderChunk(precision + "4 " + propertyName + ";", true);
}
public void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode)
{
//if (exposedState == ExposedState.Exposed || generationMode.IsPreview())
// return;
var inputValue = GetSlotValue(InputSlotId, generationMode);
visitor.AddShaderChunk(precision + "4 " + propertyName + " = " + inputValue + ";", false);
//visitor.AddShaderChunk(precision + "4 " + propertyName + " = " + precision + "4 (" + m_Value.x + ", " + m_Value.y + ", " + m_Value.z + ", " + m_Value.w + ");", true);
}
protected virtual MaterialSlot GetInputSlot()
{
return new MaterialSlot(InputSlotId, GetInputSlotName(), kInputSlotName, SlotType.Input, SlotValueType.Dynamic, Vector4.zero);
}
protected virtual string GetInputSlotName() { return "Input"; }
public override PreviewProperty GetPreviewProperty()
{
return new PreviewProperty
{
m_Name = propertyName,
m_PropType = PropertyType.Vector4,
m_Vector4 = m_Value
};
}
public override string GetVariableNameForSlot(int slotId)
{
string slotOutput;
switch (slotId)
{
case OutputSlotRId:
slotOutput = ".r";
break;
case OutputSlotGId:
slotOutput = ".g";
break;
case OutputSlotBId:
slotOutput = ".b";
break;
case OutputSlotAId:
slotOutput = ".a";
break;
default:
slotOutput = "";
break;
}
return propertyName + slotOutput;
//return GetVariableNameForNode() + slotOutput;
}
public override void CollectPreviewMaterialProperties(List<PreviewProperty> properties)
{
properties.Add(GetPreviewProperty());
}
/* TEXTURE
// Node generations
public virtual void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode)
{
var uvSlot = FindInputSlot<MaterialSlot>(UvSlotId);
if (uvSlot == null)
return;
var uvName = string.Format("{0}.xy", UVChannel.uv0.GetUVName());
var edges = owner.GetEdges(uvSlot.slotReference).ToList();
if (edges.Count > 0)
{
var edge = edges[0];
var fromNode = owner.GetNodeFromGuid<AbstractMaterialNode>(edge.outputSlot.nodeGuid);
uvName = ShaderGenerator.AdaptNodeOutput(fromNode, edge.outputSlot.slotId, ConcreteSlotValueType.Vector2, true);
}
string body = "tex2D (" + propertyName + ", " + uvName + ")";
if (m_TextureType == TextureType.Bump)
body = precision + "4(UnpackNormal(" + body + "), 0)";
visitor.AddShaderChunk(precision + "4 " + GetVariableNameForNode() + " = " + body + ";", true);
}
// Properties
public override void GeneratePropertyBlock(PropertyGenerator visitor, GenerationMode generationMode)
{
visitor.AddShaderProperty(
new TexturePropertyChunk(
propertyName,
description,
defaultTexture, m_TextureType,
PropertyChunk.HideState.Visible,
exposedState == ExposedState.Exposed ?
TexturePropertyChunk.ModifiableState.Modifiable
: TexturePropertyChunk.ModifiableState.NonModifiable));
}
public override void GeneratePropertyUsages(ShaderGenerator visitor, GenerationMode generationMode)
{
visitor.AddShaderChunk("sampler2D " + propertyName + ";", true);
}
public override PreviewProperty GetPreviewProperty()
{
return new PreviewProperty
{
m_Name = propertyName,
m_PropType = PropertyType.Texture2D,
m_Texture = defaultTexture
};
}
public override PropertyType propertyType { get { return PropertyType.Texture2D; } }
public bool RequiresMeshUV(UVChannel channel)
{
if (channel != UVChannel.uv0)
{
return false;
}
var uvSlot = FindInputSlot<MaterialSlot>(UvSlotId);
if (uvSlot == null)
return true;
var edges = owner.GetEdges(uvSlot.slotReference).ToList();
return edges.Count == 0;
}*/
}
}