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47 行
2.1 KiB
47 行
2.1 KiB
using UnityEngine;
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namespace UnityEditor.Experimental.Rendering.HDPipeline
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{
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using _ = CoreEditorUtils;
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using CED = CoreEditorDrawer<ShadowInitParametersUI, SerializedShadowInitParameters>;
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class ShadowInitParametersUI : BaseUI<SerializedShadowInitParameters>
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{
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public static readonly CED.IDrawer SectionAtlas = CED.Action(Drawer_FieldShadowSize);
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public ShadowInitParametersUI()
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: base(0)
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{
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}
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static void Drawer_FieldShadowSize(ShadowInitParametersUI s, SerializedShadowInitParameters d, Editor o)
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{
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EditorGUILayout.LabelField(_.GetContent("Shadow"), EditorStyles.boldLabel);
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++EditorGUI.indentLevel;
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EditorGUILayout.LabelField(_.GetContent("Shadow Atlas"), EditorStyles.boldLabel);
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++EditorGUI.indentLevel;
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EditorGUILayout.PropertyField(d.shadowAtlasWidth, _.GetContent("Atlas Width"));
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EditorGUILayout.PropertyField(d.shadowAtlasHeight, _.GetContent("Atlas Height"));
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--EditorGUI.indentLevel;
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EditorGUILayout.Space();
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EditorGUILayout.LabelField(_.GetContent("Shadow Map Budget"), EditorStyles.boldLabel);
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++EditorGUI.indentLevel;
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EditorGUILayout.PropertyField(d.maxPointLightShadows, _.GetContent("Max Point Light Shadows"));
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EditorGUILayout.PropertyField(d.maxSpotLightShadows, _.GetContent("Max Spot Light Shadows"));
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EditorGUILayout.PropertyField(d.maxDirectionalLightShadows, _.GetContent("Max Directional Light Shadows"));
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--EditorGUI.indentLevel;
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// Clamp negative values
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d.shadowAtlasHeight.intValue = Mathf.Max(0, d.shadowAtlasHeight.intValue);
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d.shadowAtlasWidth.intValue = Mathf.Max(0, d.shadowAtlasWidth.intValue);
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d.maxPointLightShadows.intValue = Mathf.Max(0, d.maxPointLightShadows.intValue);
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d.maxSpotLightShadows.intValue = Mathf.Max(0, d.maxSpotLightShadows.intValue);
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d.maxDirectionalLightShadows.intValue = Mathf.Max(0, d.maxDirectionalLightShadows.intValue);
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--EditorGUI.indentLevel;
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}
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}
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}
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