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73 行
2.0 KiB
73 行
2.0 KiB
Shader "Graph/UnityEngine.MaterialGraph.MetallicMasterNode0dd415f6-2593-4617-b37c-c9d9dd315a4c"
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{
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Properties
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{
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Vector1_20d0d38d_52d0_4444_8ef4_da01a311590e_Uniform("", Float) = 0.1
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}
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SubShader
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{
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Tags
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{
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"RenderType"="Opaque"
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"Queue"="Geometry"
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}
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Blend One Zero
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Cull Back
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ZTest LEqual
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ZWrite On
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LOD 200
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CGPROGRAM
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#pragma target 3.0
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#pragma surface surf Standard vertex:vert
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#pragma glsl
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#pragma debug
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inline float unity_posterize_float (float input, float stepsize)
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{
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return floor(input / stepsize) * stepsize;
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}
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float Vector1_20d0d38d_52d0_4444_8ef4_da01a311590e_Uniform;
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struct Input
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{
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float4 color : COLOR;
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float3 worldNormal;
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};
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void vert (inout appdata_full v, out Input o)
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{
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UNITY_INITIALIZE_OUTPUT(Input,o);
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}
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void surf (Input IN, inout SurfaceOutputStandard o)
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{
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float3 worldSpaceNormal = normalize(IN.worldNormal);
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float3 ReflectionProbe_4f8cb744_19c5_4a6e_9bc1_172200f2fa25 = ShadeSH9(float4(worldSpaceNormal.xyz , 1));
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float4 Split_f630c862_c9a4_4765_b085_f9b01dd46061 = float4(ReflectionProbe_4f8cb744_19c5_4a6e_9bc1_172200f2fa25, 1.0);
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float Posterize_f232fbec_5ce8_4ba5_8491_a7a66291d45f_Output = unity_posterize_float (Split_f630c862_c9a4_4765_b085_f9b01dd46061.r, Vector1_20d0d38d_52d0_4444_8ef4_da01a311590e_Uniform);
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float Posterize_3187d243_6c53_430c_9d5e_fa7a1561872c_Output = unity_posterize_float (Split_f630c862_c9a4_4765_b085_f9b01dd46061.g, Vector1_20d0d38d_52d0_4444_8ef4_da01a311590e_Uniform);
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float Posterize_c83cc006_d2b4_4a06_8f45_52c85f6e2a73_Output = unity_posterize_float (Split_f630c862_c9a4_4765_b085_f9b01dd46061.b, Vector1_20d0d38d_52d0_4444_8ef4_da01a311590e_Uniform);
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float4 Combine_2e6d43a4_be04_453e_a0f2_a0520f41fea5_Output = float4(Posterize_f232fbec_5ce8_4ba5_8491_a7a66291d45f_Output,Posterize_3187d243_6c53_430c_9d5e_fa7a1561872c_Output,Posterize_c83cc006_d2b4_4a06_8f45_52c85f6e2a73_Output,0.0);
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o.Emission = Combine_2e6d43a4_be04_453e_a0f2_a0520f41fea5_Output;
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}
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ENDCG
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}
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FallBack "Diffuse"
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CustomEditor "LegacyIlluminShaderGUI"
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}
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