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129 行
4.3 KiB

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Graphing.Drawing;
using UnityEditor.Graphing.Util;
using UnityEngine;
using UnityEngine.Graphing;
using UnityEngine.MaterialGraph;
namespace UnityEditor.MaterialGraph.Drawing
{
public abstract class AbstractMaterialGraphInspector : AbstractGraphInspector
{
private bool m_RequiresTime;
protected GUIContent m_Title = new GUIContent();
private NodePreviewPresenter m_NodePreviewPresenter;
private AbstractMaterialNode m_PreviewNode;
protected AbstractMaterialNode previewNode
{
get { return m_PreviewNode; }
set
{
if (value == m_PreviewNode)
return;
// ReSharper disable once DelegateSubtraction
// This is only an issue when subtracting a list of callbacks
// (which will subtract that specific subset, i.e. `{A B C} - {A B} = {C}`, but `{A B C} - {A C} -> {A B C}`)
ForEachChild(m_PreviewNode, (node) => node.onModified -= OnPreviewNodeModified);
m_PreviewNode = value;
m_NodePreviewPresenter.Initialize(value);
m_Title.text = m_PreviewNode.name;
m_RequiresTime = false;
ForEachChild(m_PreviewNode,
(node) =>
{
node.onModified += OnPreviewNodeModified;
m_RequiresTime |= node is IRequiresTime;
});
}
}
protected AbstractMaterialGraphInspector() : base(typeMappings)
{
}
private static IEnumerable<TypeMapping> typeMappings
{
get
{
yield return new TypeMapping(typeof(AbstractSurfaceMasterNode), typeof(SurfaceMasterNodeInspector));
yield return new TypeMapping(typeof(PropertyNode), typeof(PropertyNodeInspector));
yield return new TypeMapping(typeof(SubGraphInputNode), typeof(SubgraphInputNodeInspector));
yield return new TypeMapping(typeof(SubGraphOutputNode), typeof(SubgraphOutputNodeInspector));
}
}
private void OnPreviewNodeModified(INode node, ModificationScope scope)
{
m_NodePreviewPresenter.modificationScope = scope;
Repaint();
}
public override void OnEnable()
{
m_NodePreviewPresenter = CreateInstance<NodePreviewPresenter>();
base.OnEnable();
previewNode = null;
}
public override bool HasPreviewGUI()
{
return true;
}
public override void OnPreviewGUI(Rect r, GUIStyle background)
{
if (Event.current.type == EventType.Repaint)
{
if (m_PreviewNode != null)
{
var size = Mathf.Min(r.width, r.height);
var image = m_NodePreviewPresenter.Render(new Vector2(size, size));
GUI.DrawTexture(r, image, ScaleMode.ScaleToFit);
m_NodePreviewPresenter.modificationScope = ModificationScope.Node;
}
else
{
EditorGUI.DropShadowLabel(r, "No node pinned");
}
}
}
public override void OnPreviewSettings()
{
GUI.enabled = selectedNodes.Count() <= 1 && selectedNodes.FirstOrDefault() != previewNode;
if (GUILayout.Button("Pin selected", "preButton"))
previewNode = selectedNodes.FirstOrDefault() as AbstractMaterialNode;
GUI.enabled = true;
}
public override bool RequiresConstantRepaint()
{
return m_RequiresTime;
}
public override GUIContent GetPreviewTitle()
{
return m_Title;
}
private void ForEachChild(INode node, Action<INode> action)
{
if (node == null)
return;
using (var childNodes = ListPool<INode>.GetDisposable())
{
NodeUtils.DepthFirstCollectNodesFromNode(childNodes.value, node);
foreach (var childNode in childNodes.value)
{
action(childNode);
}
}
}
}
}