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112 行
3.2 KiB
112 行
3.2 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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using UnityEngine.Graphing;
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namespace UnityEngine.MaterialGraph
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{
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[Title("Input/Scene Data/Reflection Probe")]
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public class ReflectionProbeNode : AbstractMaterialNode, IGeneratesBodyCode, IMayRequireViewDirection, IMayRequireNormal
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{
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protected const string kUVSlotName = "RefVector";
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protected const string kOutputSlotRGBAName = "RGBA";
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protected const string kInputSlotLodName = "MipLevel";
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public const int NormalSlot = 0;
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public const int InputSlotLod = 2;
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public const int OutputSlotRgbaId = 1;
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public override bool hasPreview { get { return true; } }
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public ReflectionProbeNode()
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{
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name = "ReflectionProbe";
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UpdateNodeAfterDeserialization();
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}
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public sealed override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new MaterialSlot(OutputSlotRgbaId, kOutputSlotRGBAName, kOutputSlotRGBAName, SlotType.Output, SlotValueType.Vector4, Vector4.zero));
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AddSlot(new MaterialSlot(NormalSlot, kUVSlotName, kUVSlotName, SlotType.Input, SlotValueType.Vector3, Vector3.zero, false));
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AddSlot (new MaterialSlot(InputSlotLod, kInputSlotLodName, kInputSlotLodName, SlotType.Input, SlotValueType.Vector1, Vector2.zero));
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RemoveSlotsNameNotMatching(validSlots);
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}
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public override PreviewMode previewMode {
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get {
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return PreviewMode.Preview3D;
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}
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}
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protected int[] validSlots
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{
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get { return new[] {OutputSlotRgbaId, NormalSlot, InputSlotLod}; }
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}
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// Node generations
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public virtual void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode)
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{
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var uvSlot = FindInputSlot<MaterialSlot>(NormalSlot);
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if (uvSlot == null)
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return;
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var lodID = FindInputSlot<MaterialSlot>(InputSlotLod);
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if (lodID == null)
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return;
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var uvName = "reflect(-worldSpaceViewDirection, worldSpaceNormal)";
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var lodValue = lodID.currentValue.x.ToString ();
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var edgesUV = owner.GetEdges(uvSlot.slotReference).ToList();
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var edgesLOD = owner.GetEdges (lodID.slotReference).ToList ();
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if (edgesUV.Count > 0)
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{
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var edge = edgesUV[0];
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var fromNode = owner.GetNodeFromGuid<AbstractMaterialNode>(edge.outputSlot.nodeGuid);
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uvName = ShaderGenerator.AdaptNodeOutput(fromNode, edge.outputSlot.slotId, ConcreteSlotValueType.Vector3, true);
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}
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if (edgesLOD.Count > 0)
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{
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var edge = edgesLOD[0];
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var fromNode = owner.GetNodeFromGuid<AbstractMaterialNode>(edge.outputSlot.nodeGuid);
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lodValue = GetSlotValue (edge.inputSlot.slotId, GenerationMode.ForReals);
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}
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string body = "DecodeHDR(UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, " + uvName + ".xyz ," + lodValue + "), unity_SpecCube0_HDR)";
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visitor.AddShaderChunk(precision + "3 " + GetVariableNameForNode() + " = " + body + ";", true);
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}
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public override string GetVariableNameForSlot(int slotId)
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{
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string slotOutput;
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switch (slotId)
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{
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case InputSlotLod:
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slotOutput = "_lod";
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break;
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case NormalSlot:
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slotOutput = "_refDir";
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break;
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default:
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slotOutput = "";
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break;
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}
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return GetVariableNameForNode() + slotOutput;
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}
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public bool RequiresViewDirection()
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{
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return true;
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}
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public bool RequiresNormal()
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{
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return true;
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}
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}
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}
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