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using UnityEngine.Experimental.Rendering;
namespace UnityEditor.Experimental.Rendering.HDPipeline
{
public class HDAdditionalShadowData
{
public static void InitDefaultHDAdditionalShadowData(AdditionalShadowData shadowData)
{
// Update bias control for HD
// bias control default value based on empirical experiment
shadowData.viewBiasMin = 0.2f;
shadowData.viewBiasMax = 100.0f; // Not used, high value to have no effect
shadowData.viewBiasScale = 1.0f;
shadowData.normalBiasMin = 0.5f;
shadowData.normalBiasMax = 0.5f;
shadowData.normalBiasScale = 1.0f;
shadowData.sampleBiasScale = false;
shadowData.edgeLeakFixup = true;
shadowData.edgeToleranceNormal = true;
shadowData.edgeTolerance = 1.0f;
}
}
}