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Thomas 895c04b2 Improved ProfilingSample API 7 年前
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AOEstimator.hlsl SSAO: Stop using "Resources" directory 8 年前
AOEstimator.hlsl.meta Added SSAO implementation preliminary. 8 年前
NoiseFilter.hlsl SSAO: Stop using "Resources" directory 8 年前
NoiseFilter.hlsl.meta Added SSAO implementation preliminary. 8 年前
ScreenSpaceAmbientOcclusion.cs Improved ProfilingSample API 7 年前
ScreenSpaceAmbientOcclusion.cs.meta Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix 8 年前
ScreenSpaceAmbientOcclusion.shader Update #includes of ShaderLibrary to new path 7 年前
ScreenSpaceAmbientOcclusion.shader.meta Added SSAO implementation preliminary. 8 年前
ScreenSpaceAmbientOcclusionSettings.cs HDRenderPipeline: Rename ShadeOpaque => deferred.compute + AO can affect direct lighting 7 年前
ScreenSpaceAmbientOcclusionSettings.cs.meta HDRenderPipeline: split class and make it work 8 年前
ScreenSpaceAmbientOcclusionSettingsSingleton.cs HDRenderPipeline: split class and make it work 8 年前
ScreenSpaceAmbientOcclusionSettingsSingleton.cs.meta HDRenderPipeline: split class and make it work 8 年前