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41 行
1.3 KiB
41 行
1.3 KiB
using UnityEngine;
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using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Utility", "Logic", "Is Front Face")]
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public class IsFrontFaceNode : AbstractMaterialNode, IGeneratesBodyCode, IMayRequireFaceSign
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{
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public IsFrontFaceNode()
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{
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name = "Is Front Face";
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UpdateNodeAfterDeserialization();
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}
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public override string documentationURL
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{
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get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Is-Front-Face-Node"; }
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}
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public override bool hasPreview { get { return false; } }
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public const int OutputSlotId = 0;
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private const string kOutputSlotName = "Out";
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public override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new BooleanMaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, true, ShaderStageCapability.Fragment));
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RemoveSlotsNameNotMatching(new[] { OutputSlotId });
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}
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public void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode)
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{
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visitor.AddShaderChunk(string.Format("{0} {1} = max(0, IN.{2});", precision, GetVariableNameForSlot(OutputSlotId), ShaderGeneratorNames.FaceSign), true);
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}
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public bool RequiresFaceSign(ShaderStageCapability stageCapability = ShaderStageCapability.Fragment)
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{
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return true;
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}
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}
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}
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