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namespace UnityEngine.Experimental.Rendering.LightweightPipeline
{
public class SetupForwardRenderingPass : ScriptableRenderPass
{
public override void Execute(ref ScriptableRenderContext context, ref CullResults cullResults,
ref RenderingData renderingData)
{
// SetupCameraProperties does the following:
// Setup Camera RenderTarget and Viewport
// VR Camera Setup and SINGLE_PASS_STEREO props
// Setup camera view, proj and their inv matrices.
// Setup properties: _WorldSpaceCameraPos, _ProjectionParams, _ScreenParams, _ZBufferParams, unity_OrthoParams
// Setup camera world clip planes props
// setup HDR keyword
// Setup global time properties (_Time, _SinTime, _CosTime)
context.SetupCameraProperties(renderingData.cameraData.camera, renderingData.cameraData.isStereoEnabled);
}
}
}