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namespace UnityEngine.Experimental.Rendering.LightweightPipeline
{
public class BeginXRRenderingPass : ScriptableRenderPass
{
public override void Execute(ref ScriptableRenderContext context, ref CullResults cullResults,
ref RenderingData renderingData)
{
Camera camera = renderingData.cameraData.camera;
context.StartMultiEye(camera);
}
}
}