您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
102 行
3.0 KiB
102 行
3.0 KiB
using System;
|
|
using System.Linq;
|
|
using UnityEditor.Graphing;
|
|
using UnityEditor.ShaderGraph.Drawing.Controls;
|
|
using UnityEngine;
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
[Serializable]
|
|
[Title("Master", "Unlit")]
|
|
public class UnlitMasterNode : MasterNode<IUnlitSubShader>
|
|
{
|
|
public const string ColorSlotName = "Color";
|
|
public const string AlphaSlotName = "Alpha";
|
|
public const string AlphaClipThresholdSlotName = "AlphaClipThreshold";
|
|
public const string VertexOffsetName = "VertexPosition";
|
|
|
|
public const int ColorSlotId = 0;
|
|
public const int AlphaSlotId = 7;
|
|
public const int AlphaThresholdSlotId = 8;
|
|
|
|
|
|
[SerializeField]
|
|
private SurfaceType m_SurfaceType;
|
|
|
|
[EnumControl("Surface")]
|
|
public SurfaceType surfaceType
|
|
{
|
|
get { return m_SurfaceType; }
|
|
set
|
|
{
|
|
if (m_SurfaceType == value)
|
|
return;
|
|
|
|
m_SurfaceType = value;
|
|
Dirty(ModificationScope.Graph);
|
|
}
|
|
}
|
|
|
|
[SerializeField]
|
|
private AlphaMode m_AlphaMode;
|
|
|
|
[EnumControl("Blend")]
|
|
public AlphaMode alphaMode
|
|
{
|
|
get { return m_AlphaMode; }
|
|
set
|
|
{
|
|
if (m_AlphaMode == value)
|
|
return;
|
|
|
|
m_AlphaMode = value;
|
|
Dirty(ModificationScope.Graph);
|
|
}
|
|
}
|
|
|
|
[SerializeField]
|
|
private bool m_TwoSided;
|
|
|
|
[ToggleControl("Two Sided")]
|
|
public Toggle twoSided
|
|
{
|
|
get { return new Toggle(m_TwoSided); }
|
|
set
|
|
{
|
|
if (m_TwoSided == value.isOn)
|
|
return;
|
|
m_TwoSided = value.isOn;
|
|
Dirty(ModificationScope.Graph);
|
|
}
|
|
}
|
|
|
|
public UnlitMasterNode()
|
|
{
|
|
UpdateNodeAfterDeserialization();
|
|
}
|
|
|
|
public override string documentationURL
|
|
{
|
|
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Unlit-Master-Node"; }
|
|
}
|
|
|
|
public sealed override void UpdateNodeAfterDeserialization()
|
|
{
|
|
base.UpdateNodeAfterDeserialization();
|
|
name = "Unlit Master";
|
|
AddSlot(new ColorRGBMaterialSlot(ColorSlotId, ColorSlotName, ColorSlotName, SlotType.Input, Color.grey, ShaderStage.Fragment));
|
|
AddSlot(new Vector1MaterialSlot(AlphaSlotId, AlphaSlotName, AlphaSlotName, SlotType.Input, 1, ShaderStage.Fragment));
|
|
AddSlot(new Vector1MaterialSlot(AlphaThresholdSlotId, AlphaClipThresholdSlotName, AlphaClipThresholdSlotName, SlotType.Input, 0f, ShaderStage.Fragment));
|
|
|
|
// clear out slot names that do not match the slots
|
|
// we support
|
|
RemoveSlotsNameNotMatching(
|
|
new[]
|
|
{
|
|
ColorSlotId,
|
|
AlphaSlotId,
|
|
AlphaThresholdSlotId
|
|
});
|
|
}
|
|
}
|
|
}
|