您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
30 行
1.0 KiB
30 行
1.0 KiB
#if SHADERPASS != SHADERPASS_GBUFFER
|
|
#error SHADERPASS_is_not_correctly_define
|
|
#endif
|
|
|
|
void Frag( PackedVaryings packedInput,
|
|
OUTPUT_GBUFFER(outGBuffer)
|
|
#ifdef VELOCITY_IN_GBUFFER
|
|
, OUTPUT_GBUFFER_VELOCITY(outGBuffer)
|
|
#endif
|
|
, OUTPUT_GBUFFER_BAKE_LIGHTING(outGBuffer)
|
|
)
|
|
{
|
|
FragInput input = UnpackVaryings(packedInput);
|
|
float3 V = GetWorldSpaceNormalizeViewDir(input.positionWS);
|
|
float3 positionWS = input.positionWS;
|
|
|
|
SurfaceData surfaceData;
|
|
BuiltinData builtinData;
|
|
GetSurfaceAndBuiltinData(input, surfaceData, builtinData);
|
|
|
|
BSDFData bsdfData = ConvertSurfaceDataToBSDFData(surfaceData);
|
|
Coordinate coord = GetCoordinate(input.unPositionSS.xy, _ScreenSize.zw);
|
|
PreLightData preLightData = GetPreLightData(V, positionWS, coord, bsdfData);
|
|
|
|
ENCODE_INTO_GBUFFER(surfaceData, outGBuffer);
|
|
#ifdef VELOCITY_IN_GBUFFER
|
|
ENCODE_VELOCITY_INTO_GBUFFER(builtinData.velocity, outGBuffer);
|
|
#endif
|
|
ENCODE_BAKE_LIGHTING_INTO_GBUFFER(GetBakedDiffuseLigthing(preLightData, surfaceData, builtinData, bsdfData), outGBuffer);
|
|
}
|