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#ifdef UNITY_SHADER_VARIABLES_MATRIX_DEFS_LEGACY_UNITY_INCLUDED
#error Mixing HDCamera and legacy Unity matrix definitions
#endif
#ifndef UNITY_SHADER_VARIABLES_MATRIX_DEFS_HDCAMERA_INCLUDED
#define UNITY_SHADER_VARIABLES_MATRIX_DEFS_HDCAMERA_INCLUDED
#define UNITY_MATRIX_M ApplyCameraTranslationToMatrix(unity_ObjectToWorld)
#define UNITY_MATRIX_I_M ApplyCameraTranslationToInverseMatrix(unity_WorldToObject)
#if defined(USING_STEREO_MATRICES)
#define UNITY_MATRIX_V _ViewMatrixStereo[unity_StereoEyeIndex]
#define UNITY_MATRIX_I_V _InvViewMatrixStereo[unity_StereoEyeIndex]
#define UNITY_MATRIX_P OptimizeProjectionMatrix(unity_StereoMatrixP[unity_StereoEyeIndex])
#define UNITY_MATRIX_I_P _InvProjMatrixStereo[unity_StereoEyeIndex]
#define UNITY_MATRIX_VP _ViewProjMatrixStereo[unity_StereoEyeIndex]
#define UNITY_MATRIX_I_VP _InvViewProjMatrixStereo[unity_StereoEyeIndex]
#else
#define UNITY_MATRIX_V _ViewMatrix
#define UNITY_MATRIX_I_V _InvViewMatrix
#define UNITY_MATRIX_P OptimizeProjectionMatrix(_ProjMatrix)
#define UNITY_MATRIX_I_P _InvProjMatrix
#define UNITY_MATRIX_VP _ViewProjMatrix
#define UNITY_MATRIX_I_VP _InvViewProjMatrix
#endif // USING_STEREO_MATRICES
#endif // UNITY_SHADER_VARIABLES_MATRIX_DEFS_HDCAMERA_INCLUDED