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36 行
925 B

using System;
using UnityEditor.Graphing.Drawing;
using UnityEngine.Graphing;
using UnityEngine.MaterialGraph;
namespace UnityEditor.MaterialGraph.Drawing
{
[Serializable]
public class MaterialNodeDrawData : NodeDrawData
{
public bool requiresTime
{
get { return node is IRequiresTime; }
}
protected MaterialNodeDrawData()
{}
public override void Initialize(INode inNode)
{
base.Initialize(inNode);
AddPreview(inNode);
}
private void AddPreview(INode inNode)
{
var materialNode = inNode as AbstractMaterialNode;
if (materialNode == null || !materialNode.hasPreview)
return;
var previewData = CreateInstance<NodePreviewDrawData>();
previewData.Initialize(materialNode);
m_Children.Add(previewData);
}
}
}