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Sebastien Lagarde beedb90d Add support for bent normal on lit and layered shader 7 年前
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Builtin HDRenderPipeline: Fix issue with POM and layered shader 7 年前
LayeredLit Add support for bent normal on lit and layered shader 7 年前
Lit Add support for bent normal on lit and layered shader 7 年前
Unlit Merge remote-tracking branch 'refs/remotes/origin/master' into bent-normal-and-specular-occlusion 7 年前
Builtin.meta Moved debug rendering of tile lists to separate shader pass 8 年前
LayeredLit.meta Renamed LayeredLit folder to InfluenceLayeredLit 7 年前
Lit.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Material.hlsl Update #includes of ShaderLibrary to new path 7 年前
Material.hlsl.meta First set of files 8 年前
MaterialUtilities.hlsl push draft 7 年前
MaterialUtilities.hlsl.meta Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
RenderPipelineMaterial.cs Changed HDRP and Shadow system APIs to take command buffers instead of ScriptableRenderPipeline. 7 年前
RenderPipelineMaterial.cs.meta HDRenderPipeline: Change material framework 8 年前
Unlit.meta Moved debug rendering of tile lists to separate shader pass 8 年前