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Evgenii Golubev be9aaa74 Use FastACos for the area light code 8 年前
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HDRenderLoop Use FastACos for the area light code 8 年前
RenderPasses Fixed CSM clipping issue 8 年前
ShaderLibrary Use FastACos for the area light code 8 年前
Tests moved to the experimental namespace 8 年前
common use Graphics.ConvertTexture() in TextureCache 8 年前
fptl Small cleanup (spotAngle part of VisibleLight) 8 年前
AdditionalLightData.cs HDRenderLoop: Clean some code and move file - AdditionalLightData now required on lights 8 年前
AdditionalLightData.cs.meta Initial ScriptableRenderLoop 9 年前
HDRenderLoop.meta Change UnityStandard to HDRenderLoop 8 年前
RenderPasses.meta Initial ScriptableRenderLoop 9 年前
ScriptableRenderLoop.cs moved to the experimental namespace 8 年前
ScriptableRenderLoop.cs.meta Initial ScriptableRenderLoop 9 年前
ScriptableRenderLoopPicker.cs moved to the experimental namespace 8 年前
ScriptableRenderLoopPicker.cs.meta Initial ScriptableRenderLoop 9 年前
ShaderLibrary.meta First set of files 8 年前
Tests.meta renderloop test framework and a simple test stub 8 年前
common.meta throwing in fptl project 8 年前
fptl.meta throwing in fptl project 8 年前