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28 行
652 B
28 行
652 B
using UnityEngine.SceneManagement;
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namespace UnityEngine.Experimental.Rendering
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{
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[ExecuteInEditMode]
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public abstract class Singleton<T> : ScriptableObject where T : ScriptableObject
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{
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private static T theInstance { get; set; }
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protected static T instance
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{
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get
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{
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LoadAsset();
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return theInstance;
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}
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}
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static void LoadAsset()
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{
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if (!theInstance)
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{
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theInstance = CreateInstance<T>();
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theInstance.hideFlags = HideFlags.HideAndDontSave;
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}
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}
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}
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}
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