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20 行
555 B

using System;
namespace UnityEngine.Experimental.Rendering
{
public abstract class RenderPipeline : IRenderPipeline
{
public virtual void Render(ScriptableRenderContext renderContext, Camera[] cameras)
{
if (disposed)
throw new ObjectDisposedException(string.Format("{0} has been disposed. Do not call Render on disposed RenderLoops.", this));
}
public bool disposed { get; private set; }
public virtual void Dispose()
{
disposed = true;
}
}
}