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33 行
950 B
33 行
950 B
#if SHADERPASS != SHADERPASS_DBUFFER
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#error SHADERPASS_is_not_correctly_define
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#endif
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#include "VertMesh.hlsl"
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PackedVaryingsType Vert(AttributesMesh inputMesh)
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{
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VaryingsType varyingsType;
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varyingsType.vmesh = VertMesh(inputMesh);
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return PackVaryingsType(varyingsType);
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}
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void Frag( PackedVaryingsToPS packedInput,
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OUTPUT_DBUFFER(outDBuffer)
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)
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{
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PositionInputs posInput = GetPositionInput(packedInput.vmesh.positionCS, _ScreenSize.zw);
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float d = LOAD_TEXTURE2D(_MainDepthTexture, posInput.positionSS).x;
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UpdatePositionInput(d, UNITY_MATRIX_I_VP, UNITY_MATRIX_VP, posInput);
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float3 positionWS = posInput.positionWS;
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float3 positionDS = mul(_WorldToDecal, float4(positionWS, 1.0f)).xyz;
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clip(positionDS < 0 ? -1 : 1);
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clip(positionDS > 1 ? -1 : 1);
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DecalSurfaceData surfaceData;
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GetSurfaceData(positionDS.xz, surfaceData);
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ENCODE_INTO_DBUFFER(surfaceData, outDBuffer);
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}
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