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namespace UnityEngine.Experimental.Rendering.HDPipeline
{
public enum CustomSamplerId
{
PushGlobalParameters,
CopySetDepthBuffer,
CopyDepthStencilbuffer,
HTileForSSS,
Forward,
RenderSSAO,
RenderShadows,
RenderDeferredDirectionalShadow,
BuildLightList,
BlitToFinalRT,
Distortion,
ApplyDistortion,
DepthPrepass,
TransparentDepthPrepass,
GBuffer,
DBuffer,
DisplayDebugViewMaterial,
DebugViewMaterialGBuffer,
BlitDebugViewMaterialDebug,
SubsurfaceScattering,
ForwardPassName,
ForwardTransparentDepthPrepass,
RenderForwardError,
TransparentDepthPostPass,
Velocity,
GaussianPyramidColor,
PyramidDepth,
PostProcessing,
RenderDebug,
InitAndClearBuffer,
InitGBuffersAndClearDepthStencil,
ClearSSSDiffuseTarget,
ClearSSSFilteringTarget,
ClearAndCopyStencilTexture,
ClearHTile,
ClearHDRTarget,
ClearGBuffer,
HDRenderPipelineRender,
CullResultsCull,
// Profile sampler for tile pass
TPPrepareLightsForGPU,
TPPushGlobalParameters,
TPTiledLightingDebug,
TPDeferredDirectionalShadow,
TPTileSettingsEnableTileAndCluster,
TPForwardPass,
TPForwardTiledClusterpass,
TPDisplayShadows,
TPRenderDeferredLighting,
// Misc
VolumeUpdate,
Max
}
}