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Sebastien Lagarde 9bf2a15f Add a static function to register framesettings to debug windows 7 年前
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DebugDisplay.cs Add a static function to register framesettings to debug windows 7 年前
DebugDisplay.cs.hlsl - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
DebugDisplay.cs.hlsl.meta HDRenderPipeline: Clean debgu settings 8 年前
DebugDisplay.cs.meta HDRenderPipeline: Clean debgu settings 8 年前
DebugDisplay.hlsl - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
DebugDisplay.hlsl.meta HDRenderPipeline: Clean debgu settings 8 年前
DebugDisplayLatlong.shader Replace all sampler macros with SAMPLER 7 年前
DebugDisplayLatlong.shader.meta Added an option in Lighting debug to display the sky reflection probe cubemap. 8 年前
DebugFullScreen.shader Replace all sampler macros with SAMPLER 7 年前
DebugFullScreen.shader.meta Missing files 8 年前
DebugViewMaterialGBuffer.shader HDRenderPipeline: Add xboxone support 7 年前
DebugViewMaterialGBuffer.shader.meta Merge branch 'master' 8 年前
DebugViewTiles.shader HDRenderPipeline: Add xboxone support 7 年前
DebugViewTiles.shader.meta Moved debug rendering of tile lists to separate shader pass 8 年前
LightingDebug.cs Push second draft 7 年前
LightingDebug.cs.hlsl - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
LightingDebug.cs.hlsl.meta - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
LightingDebug.cs.meta - Split Debug classes in separate files 7 年前
LightingDebugPanel.cs HDRenderPipeline: Update tile/cluster debug menu 7 年前
LightingDebugPanel.cs.meta Created an override for the Lighting debug panel. 8 年前
MaterialDebug.cs - Split Debug classes in separate files 7 年前
MaterialDebug.cs.hlsl - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
MaterialDebug.cs.hlsl.meta - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
MaterialDebug.cs.meta - Split Debug classes in separate files 7 年前