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52 行
2.0 KiB
52 行
2.0 KiB
namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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public class HDRISkyRenderer : SkyRenderer
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{
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Material m_SkyHDRIMaterial; // Renders a cubemap into a render texture (can be cube or 2D)
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private HDRISkySettings m_HdriSkyParams;
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public HDRISkyRenderer(HDRISkySettings hdriSkyParams)
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{
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m_HdriSkyParams = hdriSkyParams;
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}
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public override void Build()
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{
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m_SkyHDRIMaterial = CoreUtils.CreateEngineMaterial("Hidden/HDRenderPipeline/Sky/SkyHDRI");
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}
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public override void Cleanup()
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{
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CoreUtils.Destroy(m_SkyHDRIMaterial);
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}
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public override void SetRenderTargets(BuiltinSkyParameters builtinParams)
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{
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if (builtinParams.depthBuffer == BuiltinSkyParameters.nullRT)
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{
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CoreUtils.SetRenderTarget(builtinParams.commandBuffer, builtinParams.colorBuffer);
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}
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else
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{
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CoreUtils.SetRenderTarget(builtinParams.commandBuffer, builtinParams.colorBuffer, builtinParams.depthBuffer);
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}
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}
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public override void RenderSky(BuiltinSkyParameters builtinParams, SkySettings skyParameters, bool renderForCubemap)
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{
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m_SkyHDRIMaterial.SetTexture(HDShaderIDs._Cubemap, m_HdriSkyParams.skyHDRI);
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m_SkyHDRIMaterial.SetVector(HDShaderIDs._SkyParam, new Vector4(m_HdriSkyParams.exposure, m_HdriSkyParams.multiplier, m_HdriSkyParams.rotation, 0.0f));
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// This matrix needs to be updated at the draw call frequency.
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MaterialPropertyBlock properties = new MaterialPropertyBlock();
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properties.SetMatrix(HDShaderIDs._PixelCoordToViewDirWS, builtinParams.pixelCoordToViewDirMatrix);
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CoreUtils.DrawFullScreen(builtinParams.commandBuffer, m_SkyHDRIMaterial, properties, renderForCubemap ? 0 : 1);
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}
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public override bool IsSkyValid()
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{
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return m_HdriSkyParams != null && m_SkyHDRIMaterial != null;
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}
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}
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}
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