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63 行
3.0 KiB
63 行
3.0 KiB
using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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using UnityEngine.Experimental.Rendering.HDPipeline;
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namespace UnityEditor.Experimental.Rendering.HDPipeline
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{
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[CanEditMultipleObjects]
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[CustomEditor(typeof(DensityVolume))]
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class DensityVolumeEditor : Editor
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{
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static GUIContent s_AlbedoLabel = new GUIContent("Single Scattering Albedo", "Hue and saturation control the color of the fog (the wavelength of in-scattered light). Value controls scattering (0 = max absorption & no scattering, 1 = no absorption & max scattering).");
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static GUIContent s_MeanFreePathLabel = new GUIContent("Mean Free Path", "Controls the density, which determines how far you can seen through the fog. It's the distance in meters at which 50% of background light is lost in the fog (due to absorption and out-scattering).");
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static GUIContent s_VolumeTextureLabel = new GUIContent("Density Mask Texture");
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static GUIContent s_TextureScrollLabel = new GUIContent("Texture Scroll Speed");
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static GUIContent s_TextureTileLabel = new GUIContent("Texture Tiling Amount");
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static GUIContent s_TextureSettingsTitle = new GUIContent("Volume Texture Settings");
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private bool showTextureParams = false;
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SerializedProperty densityParams;
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SerializedProperty albedo;
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SerializedProperty meanFreePath;
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SerializedProperty volumeTexture;
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SerializedProperty textureScroll;
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SerializedProperty textureTile;
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void OnEnable()
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{
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densityParams = serializedObject.FindProperty("parameters");
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albedo = densityParams.FindPropertyRelative("albedo");
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meanFreePath = densityParams.FindPropertyRelative("meanFreePath");
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volumeTexture = densityParams.FindPropertyRelative("volumeMask");
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textureScroll = densityParams.FindPropertyRelative("textureScrollingSpeed");
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textureTile = densityParams.FindPropertyRelative("textureTiling");
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if (volumeTexture != null && volumeTexture.objectReferenceValue != null)
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{
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showTextureParams = true;
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}
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}
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public override void OnInspectorGUI()
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{
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albedo.colorValue = EditorGUILayout.ColorField(s_AlbedoLabel, albedo.colorValue, true, false, false);
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EditorGUILayout.PropertyField(meanFreePath, s_MeanFreePathLabel);
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EditorGUILayout.Space();
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showTextureParams = EditorGUILayout.Foldout(showTextureParams, s_TextureSettingsTitle, true);
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if (showTextureParams)
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{
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(volumeTexture, s_VolumeTextureLabel);
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EditorGUILayout.PropertyField(textureScroll, s_TextureScrollLabel);
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EditorGUILayout.PropertyField(textureTile, s_TextureTileLabel);
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EditorGUI.indentLevel--;
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}
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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