您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
122 行
4.8 KiB
122 行
4.8 KiB
using UnityEngine;
|
|
using UnityEngine.Experimental.UIElements;
|
|
|
|
namespace UnityEditor.ShaderGraph.Drawing
|
|
{
|
|
public class GraphDropTarget : Manipulator
|
|
{
|
|
AbstractMaterialGraph m_Graph;
|
|
MaterialGraphView m_GraphView;
|
|
|
|
public GraphDropTarget(AbstractMaterialGraph graph)
|
|
{
|
|
m_Graph = graph;
|
|
}
|
|
|
|
protected override void RegisterCallbacksOnTarget()
|
|
{
|
|
m_GraphView = target as MaterialGraphView;
|
|
target.RegisterCallback<IMGUIEvent>(OnIMGUIEvent);
|
|
}
|
|
|
|
protected override void UnregisterCallbacksFromTarget()
|
|
{
|
|
target.UnregisterCallback<IMGUIEvent>(OnIMGUIEvent);
|
|
}
|
|
|
|
bool ValidateObject(Object obj)
|
|
{
|
|
return EditorUtility.IsPersistent(obj)
|
|
&& (obj is Texture2D || obj is Cubemap || obj is MaterialSubGraphAsset);
|
|
}
|
|
|
|
void CreateNode(Object obj, Vector2 nodePosition)
|
|
{
|
|
var texture2D = obj as Texture2D;
|
|
if (texture2D != null)
|
|
{
|
|
m_Graph.owner.RegisterCompleteObjectUndo("Drag Texture");
|
|
|
|
bool isNormalMap = false;
|
|
if (EditorUtility.IsPersistent(texture2D)
|
|
&& !string.IsNullOrEmpty(AssetDatabase.GetAssetPath(texture2D)))
|
|
{
|
|
var importer = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(texture2D)) as TextureImporter;
|
|
if (importer != null)
|
|
isNormalMap = importer.textureType == TextureImporterType.NormalMap;
|
|
}
|
|
|
|
var node = new Texture2DNode();
|
|
if (isNormalMap)
|
|
node.textureType = TextureType.Normal;
|
|
|
|
var drawState = node.drawState;
|
|
drawState.position = new Rect(nodePosition, drawState.position.size);
|
|
node.drawState = drawState;
|
|
m_Graph.AddNode(node);
|
|
var inputslot = node.FindSlot<Texture2DInputMaterialSlot>(Texture2DNode.TextureInputId);
|
|
if (inputslot != null)
|
|
inputslot.texture = texture2D;
|
|
}
|
|
|
|
var cubemap = obj as Cubemap;
|
|
if (cubemap != null)
|
|
{
|
|
m_Graph.owner.RegisterCompleteObjectUndo("Drag Cubemap");
|
|
var property = new CubemapShaderProperty { displayName = cubemap.name, value = { cubemap = cubemap } };
|
|
m_Graph.AddShaderProperty(property);
|
|
var node = new CubemapNode();
|
|
var drawState = node.drawState;
|
|
drawState.position = new Rect(nodePosition, drawState.position.size);
|
|
node.drawState = drawState;
|
|
m_Graph.AddNode(node);
|
|
var inputslot = node.FindSlot<CubemapInputMaterialSlot>(CubemapNode.CubemapInputId);
|
|
if (inputslot != null)
|
|
inputslot.cubemap = cubemap;
|
|
}
|
|
|
|
var subGraphAsset = obj as MaterialSubGraphAsset;
|
|
if (subGraphAsset != null)
|
|
{
|
|
m_Graph.owner.RegisterCompleteObjectUndo("Drag Sub-Graph");
|
|
var node = new SubGraphNode();
|
|
var drawState = node.drawState;
|
|
drawState.position = new Rect(nodePosition, drawState.position.size);
|
|
node.drawState = drawState;
|
|
node.subGraphAsset = subGraphAsset;
|
|
m_Graph.AddNode(node);
|
|
}
|
|
}
|
|
|
|
void OnIMGUIEvent(IMGUIEvent evt)
|
|
{
|
|
if (evt.imguiEvent.type == EventType.DragUpdated || evt.imguiEvent.type == EventType.DragPerform)
|
|
{
|
|
var currentTarget = evt.currentTarget as VisualElement;
|
|
if (currentTarget == null)
|
|
return;
|
|
var objects = DragAndDrop.objectReferences;
|
|
Object draggedObject = null;
|
|
foreach (var obj in objects)
|
|
{
|
|
if (ValidateObject(obj))
|
|
{
|
|
draggedObject = obj;
|
|
break;
|
|
}
|
|
}
|
|
if (draggedObject == null)
|
|
return;
|
|
|
|
// Debug.LogFormat("{0}: {1}", draggedObject.GetType().Name, draggedObject.name);
|
|
DragAndDrop.visualMode = DragAndDropVisualMode.Generic;
|
|
if (evt.imguiEvent.type == EventType.DragPerform)
|
|
{
|
|
var nodePosition = m_GraphView.contentViewContainer.transform.matrix.inverse.MultiplyPoint3x4(m_GraphView.panel.visualTree.ChangeCoordinatesTo(m_GraphView, Event.current.mousePosition));
|
|
CreateNode(draggedObject, nodePosition);
|
|
DragAndDrop.AcceptDrag();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|