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Sebastien Lagarde b57d314c first working version (don't work with tiling / scaling) but work with planar/UV0 7 年前
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Builtin Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
LayeredLit Working individual layer 7 年前
Lit first working version (don't work with tiling / scaling) but work with planar/UV0 7 年前
Unlit Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Builtin.meta Moved debug rendering of tile lists to separate shader pass 8 年前
LayeredLit.meta Renamed LayeredLit folder to InfluenceLayeredLit 7 年前
Lit.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Material.hlsl Fixed directional shadow for transparent shaders by adding the right defines. 7 年前
Material.hlsl.meta First set of files 8 年前
MaterialUtilities.hlsl HDRenderPipeline: Remove shadowmask code that was not suppose to be commited 7 年前
MaterialUtilities.hlsl.meta Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
RenderPipelineMaterial.cs Changed HDRP and Shadow system APIs to take command buffers instead of ScriptableRenderPipeline. 7 年前
RenderPipelineMaterial.cs.meta HDRenderPipeline: Change material framework 7 年前
Unlit.meta Moved debug rendering of tile lists to separate shader pass 8 年前