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146 行
4.9 KiB
146 行
4.9 KiB
using System;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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[ExecuteInEditMode]
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public class DecalProjectorComponent : MonoBehaviour
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{
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public Material m_Material = null;
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public float m_DrawDistance = 1000.0f;
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public float m_FadeScale = 0.9f;
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public Vector2 m_UVScale = new Vector2(1, 1);
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public Vector2 m_UVBias = new Vector2(0, 0);
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private Material m_OldMaterial = null;
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private DecalSystem.DecalHandle m_Handle = null;
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public DecalSystem.DecalHandle Handle
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{
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get
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{
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return this.m_Handle;
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}
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set
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{
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this.m_Handle = value;
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}
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}
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public Material Mat
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{
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get { return this.m_Material; }
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}
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public void OnEnable()
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{
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if (m_Material == null)
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{
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var hdrp = GraphicsSettings.renderPipelineAsset as HDRenderPipelineAsset;
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m_Material = hdrp != null ? hdrp.GetDefaultDecalMaterial() : null;
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}
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if (m_Handle != null)
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{
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DecalSystem.instance.RemoveDecal(m_Handle);
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m_Handle = null;
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}
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Vector4 uvScaleBias = new Vector4(m_UVScale.x, m_UVScale.y, m_UVBias.x, m_UVBias.y);
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m_Handle = DecalSystem.instance.AddDecal(transform, m_DrawDistance, m_FadeScale, uvScaleBias, m_Material);
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}
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public void OnDisable()
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{
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if (m_Handle != null)
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{
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DecalSystem.instance.RemoveDecal(m_Handle);
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m_Handle = null;
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}
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}
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// Declare the method signature of the delegate to call.
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public delegate void OnMaterialChangeDelegate();
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// Declare the event to which editor code will hook itself.
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public event OnMaterialChangeDelegate OnMaterialChange;
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public void OnValidate()
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{
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// handle material changes
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if (m_OldMaterial != m_Material)
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{
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if (m_Handle != null)
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DecalSystem.instance.RemoveDecal(m_Handle);
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Vector4 uvScaleBias = new Vector4(m_UVScale.x, m_UVScale.y, m_UVBias.x, m_UVBias.y);
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m_Handle = DecalSystem.instance.AddDecal(transform, m_DrawDistance, m_FadeScale, uvScaleBias, m_Material);
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m_OldMaterial = m_Material;
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// notify the editor that material has changed so it can update the shader foldout
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if (OnMaterialChange != null)
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{
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OnMaterialChange();
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}
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}
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if (m_Material != null)
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{
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Shader shader = m_Material.shader;
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if ((shader != null) && (shader.name != "HDRenderPipeline/Decal"))
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{
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Debug.LogWarning("Decal projector component material is not using HDRenderPipeline/Decal shader.", this);
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}
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}
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}
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public void Update()
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{
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if (m_Handle != null)
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{
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if (transform.hasChanged == true)
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{
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Vector4 uvScaleBias = new Vector4(m_UVScale.x, m_UVScale.y, m_UVBias.x, m_UVBias.y);
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DecalSystem.instance.UpdateCachedData(transform, m_DrawDistance, m_FadeScale, uvScaleBias, m_Handle);
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transform.hasChanged = false;
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}
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}
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}
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private void DrawGizmo(bool selected)
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{
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var col = new Color(0.0f, 0.7f, 1f, 1.0f);
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Matrix4x4 offset = Matrix4x4.Translate(new Vector3(0.0f, -0.5f, 0.0f));
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Gizmos.matrix = transform.localToWorldMatrix * offset;
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col.a = selected ? 0.5f : 0.2f;
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Gizmos.color = col;
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Gizmos.DrawWireCube(Vector3.zero, Vector3.one);
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}
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public void OnDrawGizmosSelected()
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{
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DrawGizmo(true);
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// if this object is selected there is a chance the transform was changed so update culling info
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Vector4 uvScaleBias = new Vector4(m_UVScale.x, m_UVScale.y, m_UVBias.x, m_UVBias.y);
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DecalSystem.instance.UpdateCachedData(transform, m_DrawDistance, m_FadeScale, uvScaleBias, m_Handle);
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}
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public void OnDrawGizmos()
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{
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DrawGizmo(false);
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}
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public bool IsValid()
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{
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// don't draw if no material or if material is the default decal material (empty)
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if (m_Material == null)
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return false;
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var hdrp = GraphicsSettings.renderPipelineAsset as HDRenderPipelineAsset;
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if ((hdrp != null) && (m_Material == hdrp.GetDefaultDecalMaterial()))
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return false;
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return true;
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}
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}
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}
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