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Julien Ignace b43fec12 Fixed global illumination setup and shader. 8 年前
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HDRenderLoop Fixed global illumination setup and shader. 8 年前
RenderPasses Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
ShaderLibrary HDRenderLoop: Fix anisotropy + rename BSDF with NoPI 8 年前
Tests moved to the experimental namespace 8 年前
common use Graphics.ConvertTexture() in TextureCache 8 年前
fptl turned UsingFptl() into an accessor 8 年前
AdditionalLightData.cs HDRenderloop: Progress in supporting IES and shadowmap 8 年前
AdditionalLightData.cs.meta Initial ScriptableRenderLoop 8 年前
HDRenderLoop.meta Change UnityStandard to HDRenderLoop 8 年前
RenderPasses.meta Initial ScriptableRenderLoop 8 年前
ScriptableRenderLoop.cs moved to the experimental namespace 8 年前
ScriptableRenderLoop.cs.meta Initial ScriptableRenderLoop 8 年前
ScriptableRenderLoopPicker.cs moved to the experimental namespace 8 年前
ScriptableRenderLoopPicker.cs.meta Initial ScriptableRenderLoop 8 年前
ShaderLibrary.meta First set of files 8 年前
Tests.meta renderloop test framework and a simple test stub 8 年前
common.meta throwing in fptl project 8 年前
fptl.meta throwing in fptl project 8 年前