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19 行
408 B
19 行
408 B
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using UnityEngine;
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using UnityEditor;
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namespace UnityEngine.ScriptableRenderLoop
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{
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public class ShaderGeneratorMenu
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{
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[UnityEditor.MenuItem("Renderloop/Generate Shader Includes")]
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static void GenerateShaderIncludes()
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{
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CSharpToHLSL.GenerateAll();
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}
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}
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}
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